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A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.

As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

Many thanks to Anders Höglund for this excellent piece of work.

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@simontatham In high school I spent waay too much time on a similar desktop variant. I stopped when I saw different tilings when I closed my eyes in school...
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@simontatham

Too bad I don't have a mouse for my phone.

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@simontatham Insane stuff, love it :D The triangle mode really requires a very different way of thinking compared to square or hex lattice.

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I don’t know what phone you have, but I can tell you that Android has support for using a USB mouse.

The mouse will typically have a USB-A connector, and most (if not all) newer Android phones have a USB-C connector, so you will need an adapter. But many phones come with that adapter.

If you try to use it though, you may discover that a UI designed for a touch screen is not ideal for a mouse.

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@kasperd

I have a non-mouse pointing device, but I haven't tried that yet.

The default behavior is short-press/tap is left-click, and long-press is right-click. The problem is,. any decently difficult level has such ittty-bitty squares, and it's super easy to not press long enough when I'm being timed.

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